Building a Better Yesterday
What Have we Here?
A living campaign with a plastic, yet coherent, metaplot. I’m hoping to pull from nearly every aspect of what I love about Shadowrun and link it all in to this campaign at some point. Not every gaming session will be specifically tied in to the overall story arc of the campaign, but I hope to keep the party working towards something by applying external pressures and forcing them to act in their own best interests.
This campaign is my first large-scale gaming campaign of any kind as a GM. By campaign, I mean a series of encounters with the same party of PC’s that has a metaplot tying all of the sessions together in some fashion; it has a story arc, to put it simply. I’m trying my hardest to do a decent job fleshing out the necessary NPC’s and locations that are likely to come up during the course of this campaign, and this wiki on OP should be a great way for me to keep track of things I idly make up on the spot, so I’m looking forward to that. I think this has a good chance of making me a much better GM.
I’m using 3rd Edition rules, as I just can’t stomach 4th, despite how much I’d like to. I feel like they tore the soul out of the game with the new version. Maybe in a few years I’ll warm up to it, but I’m not holding my breath. Even so, I’m pretty fast and loose with rules, sticking mostly just to the spirit of them rather than the rock-solid rote canon for every situation.
I take my own liberties with the Shadowrun timeline in my campaign, largely because I want my characters to experience certain things themselves. Although this campaign begins in early August, 2060, certain events in the timeline have not taken place as outlined in the Shadowrun canon. Most notably, the Renraku arcology shutdown has not happened. I also reserve the right to invoke the Mob and Corp Wars, and am keeping the current disposition of the major megacorps that are drastically affected by the Corp war intentionally vague in case I decide I feel like making that stuff go down on my watch. Dunkelzahn’s election and assassination have, however, taken place, and his Will could easily raise its scaly head at several different points throughout the campaign.
Against my own sense of masculinity, I will probably pretty often abbreviate the name of the campaign as BaBY within this OP entry. It’s just too perfect.